This is a living document, especially while the game is in early access and we learn more about its structure. Adjustments may be made as needed to align with evolving gameplay and community needs.
A well-balanced, forward-thinking corporation dedicated to salvage, relic recovery, scientific discovery, trade, and planetary development. The Shattered Accord believes in building a strong home, fostering trade relationships, and advancing knowledge while embracing the grand unknown of the stars.
We welcome all playstyles—explorers, traders, crafters, defenders, and scholars alike—as long as they contribute with good intentions. While we prioritize PvE, we acknowledge that conflicts arise over resources, territory, or technology. We prepare accordingly, ensuring our interests remain secure.
Salvage & Relic Recovery – Ancient artifacts, lost ships, and forgotten tech—if it can be studied, repurposed, or preserved, we seek it.
Scientific Advancement – Innovation and discovery drive us. From bioengineering to energy research, we embrace science with purpose.
Trade & Diplomacy – Our new homeworld is a center of commerce and cooperation, backed by fair but firm agreements.
Strong & Balanced Home Planet – A stable, well-defended, and self-sufficient base of operations that serves as a beacon of progress.
PvE-Focused, PvP-Ready – We do not seek war, but we protect what we build and stand ready when disputes arise.
Balance & Structure – We maintain clear roles and purpose, ensuring efficiency without stifling creativity.
Immersion Without Limits – We embrace the lore of Stars Reach but carve our own path within it.
Knowledge, Not Chaos – Scientific curiosity is at our core, but we apply it with wisdom, ensuring innovation benefits all.
Community First – Social, welcoming, and cooperative—our strength is in our people.
“Defending Our Claims” – If we salvage it first, we have a rightful claim. Others may disagree.
“Protecting Our Trade Routes” – Hostile forces will not disrupt our economy.
“Enforcing Ethical Discovery” – Some technologies and relics should not fall into the wrong hands.
“Negotiations Failed” – Sometimes diplomacy doesn’t work, and we must take decisive action.
The Shattered Accord is composed of three divisions under a single corporate umbrella, each specializing in a key aspect of our mission.
Names are absolutely under development and this will change as we learn more about the game and guild system.
As of now- it will be a layered guild system. We will use a guild tagged social to be our umbrella, we will also have a company (economic) and army (warfare) for our members to join and have already started on alliances.
A coalition of explorers, traders, and scavengers reclaiming lost knowledge and resources.
A disciplined force ensuring the Accord’s protection and sovereignty.
The backbone of relic recovery, logistics, and economic growth.
Ranking System
The Shattered One – Leader
The ultimate authority within the Accord, guiding its fate and ensuring its survival.
Sentinel – Senior Officers
The trusted few who oversee major decisions, strategy, and guild-wide organization. They enforce the leader’s will and act in their stead when necessary.
Vanguard – Team Leads
Veterans responsible for organizing and leading smaller groups—whether in raids, trade runs, or strategic operations. They serve as mentors and field commanders.
Paragon – Primary Raiders / Traders / Operatives
The guild’s core force—seasoned adventurers, traders, or combatants who actively engage in the Accord’s goals. These members show up, contribute regularly, and are relied upon.
Keeper – Regular Members
Fully integrated members who have earned their place. They are the lifeblood of the guild, contributing regularly to its success.
Echoes – Alts & MIA
Members who are either alternate characters of active players or those who have stepped away temporarily. Their presence lingers, even if they are not currently engaged.
Wanderer – Recruits
New to the Accord, still learning the ways of the guild. They must prove themselves before earning full membership
There was no broadcast. No celebration. Just a set of coordinates and a quiet Servitor transmission:
*Planet released. Environment: provisional. Suitability: unknown.*
Others ignored it.
Too unstable.
Too uncertain.
Too… unformed.
But to Sylestia and those who followed her,
Anashsul was exactly what they were looking for.
No ruins to disturb.
No borders to redraw.
No scars to cover.
Just land—quiet, unsettled, and open.
At first, it was all haze and hesitation.
The biomes were uneven, like the world itself was still deciding what it wanted to become.
The rivers ran slow and silent, and strange plants pushed up from stony ground,
not old, but uncomfortably new—like they’d been rushed into being without quite knowing why.
To some, it felt eerie.
To others, fragile.
But to those who had lost too many homes,
Anashsul was possibility.
It did not welcome them.
But it did not resist them, either.
It simply... waited.
So they named it.
Anashsul—a word spoken soft but with weight,
a name that didn’t draw from what they had left behind,
but from what they hoped to build.
They came not to rule it,
but to tend it
.Not to plant flags,
but to root themselves—carefully, quietly.
And as the first foundations were set, and the first Accord was kept,
they did not declare victory.
They simply began.